Daniel Ilett
  • 🎨 Work with me
  • ✨ Unity Assets
    • Retro Shaders Pro

    • Snapshot Shaders Pro

    • Snapshot Shaders 2

    • Hologram Shaders Pro

    • Toon Shaders Pro

    • Shader Toolbox

    • Blur Shaders Pro
  • 🌟 Godot Assets
    • Retro Shaders Pro

    • Hologram Shaders Pro
  • 🎮 Toys
    • Game Generators
  • Toggle light/dark theme

Games | Shaders | Tutorials

Previous
1
2
3
4
5
6
7
8
Next
How To Use Every Node in Unity Shader Graph
How To Use Every Node in Unity Shader Graph

Shader Graph comes with over 200 nodes, and in this mammoth article, I'll explain how each one works with examples.

May 20, 2021
Unity Basics - Shader Code in URP
Unity Basics - Shader Code in URP

HLSL shader code in URP works slightly differently to the built-in pipeline. If you've never worked with shader code before, this is a good place to start!

April 2, 2021
Snow Layers in Unity Shader Graph and URP
Snow Layers in Unity Shader Graph and URP

Snow only falls and stays on the upper surfaces of objects, so we can run the dot product with the up-vector to find which surfaces should have snow applied.

March 25, 2021
Wall Cutout in Shader Graph and URP
Wall Cutout in Shader Graph and URP

With alpha clipping and raycasts, we can find out which walls obscure a specific object and cut out holes to keep the object visible.

March 19, 2021
Ice Refraction in Shader Graph and URP
Ice Refraction in Shader Graph and URP

We can modify the normal vector of a surface to change the way lighting falls on it, and distort the Scene Color to refract the view behind the object.

February 4, 2021
Unity Basics - Introduction to Shader Graph
Unity Basics - Introduction to Shader Graph

Shader Graph is Unity's node-based shader creation tool, and this article will show you the basic inputs, outputs, and operations you can use.

February 1, 2021
Unity Basics - Introduction to C# Scripting
Unity Basics - Introduction to C# Scripting

C# is the scripting language used for writing Unity scripts, which controls the behavior of game objects. Learn how to write basic scripts with this article.

January 29, 2021
MGS4 Octocamo in Shader Graph and URP
MGS4 Octocamo in Shader Graph and URP

The Metal Gear Solid series uses camouflage mechanics to add to the stealth action. You can mimic the Octocamo mechanic by detecting which texture is being used on nearby objects.

January 26, 2021
Retro Console Palettes in Shader Graph
Retro Console Palettes in Shader Graph

Retro consoles could display a limited number of colors, and we can emulate them by posterizing the color output by our shader.

October 31, 2020
Mystery Dungeon-style Drawing Effect in Shader Graph
Mystery Dungeon-style Drawing Effect in Shader Graph

For a hand-drawn sketched loop, we can apply a special overlay texture in screen space which animates with a modulo clock.

October 9, 2020
More Holograms in Shader Graph and URP
More Holograms in Shader Graph and URP

It's always possible to iterate on an effect, so we'll add features like grainy and wobbly imperfections to this hologram.

July 21, 2020
Holograms in Shader Graph and URP
Holograms in Shader Graph and URP

Holograms are a staple feature of futuristic sci-fi games, and it's as simple as applying scanlines vertically and adding Fresnel lighting.

July 12, 2020
Unity Tips | Part 7 - Events and Messaging
Unity Tips | Part 7 - Events and Messaging

Passing messages between GameObjects is something you'll do all the time, so it's important to know the best ways to do it.

July 4, 2020
Million Particle Portals in Visual Effect Graph
Million Particle Portals in Visual Effect Graph

VFX Graph is the new way to draw particles on the GPU, so let's push it to the limit and render a million particles.

June 14, 2020
Rain Puddles in VFX Graph and Shader Graph
Rain Puddles in VFX Graph and Shader Graph

By combining Shader Graph and VFX Graph, we can create a reactive puddle effect which draws ripples together with raindrop particles.

May 19, 2020
Previous
1
2
3
4
5
6
7
8
Next
YouTube
GitHub
Twitter
Reddit
itch.io
Unity
G Gumroad

© Daniel Ilett  •  2026