Aug 2025 - Present
The original Snapshot Shaders Pro is over 5 years old now, and the biggest challenge while working on it is technical debt. Essentially, the need to support all of Unity's render pipelines while also supporting several major versions of Unity has made it increasingly difficult to add new effects or implement package-wide improvements.
With my first 'sequel' to an existing asset pack, I decided to start from scratch and tightly scope the pack to only the Universal Render Pipeline and only Unity 6 onwards. By doing so, I was able to revisit most of the effects from the first pack and totally overhaul them to work more effectively than ever with more parameters, and I could add the functionality to mask every effect in the pack to specific layers. Neither of those things would have been possible in a short timeframe if I wanted to target all render pipelines.
I was also able to create brand new effects and consolidate many from the old pack into a small number of more powerful effects, rather than several shallow ones. On top of that, I added better demo scenes, comprehensive usage tips, and scene navigation tools.