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Pokémon's Terastallize Effect in Shader Graph
Pokémon's Terastallize Effect in Shader Graph

Turn any mesh into dazzling crystal by triangulating the mesh and using random vectors for lighting calculations.

April 10, 2024
MGS Stealth Camo in Shader Graph
MGS Stealth Camo in Shader Graph

Distort the view behind a mesh with the Scene Color node and tint it green for an easy Metal Gear-style stealth camo effect. It was my destiny to be here... in this article!

March 26, 2024
Unity Shader Graph Basics (Part 6 - Lighting Basics)
Unity Shader Graph Basics (Part 6 - Lighting Basics)

With physically based rendering (PBR), we describe the physical properties of a surface, such as albedo color, normals, smoothness, metallic, and light emission.

March 19, 2024
Unity Shader Graph Basics (Part 5 - Vertex Shaders)
Unity Shader Graph Basics (Part 5 - Vertex Shaders)

Along with coloring pixels, we can modify the vertices of a mesh in-shader to create wave displacement effects, amongst other things.

February 13, 2024
Making Effects with Godot Visual Shaders
Making Effects with Godot Visual Shaders

Godot is the hottest scrappy little game engine on the block these days, so I decided to create a handful of shaders to test it out.

February 6, 2024
Unity Shader Graph Basics (Part 4 - The Depth Buffer)
Unity Shader Graph Basics (Part 4 - The Depth Buffer)

To render an image properly, Unity writes extra information to the depth buffer. We can read that data to make a silhouette effect.

December 20, 2023
Unity Shader Graph Basics (Part 3 - Transparency & Alpha)
Unity Shader Graph Basics (Part 3 - Transparency & Alpha)

Transparent objects are drawn after opaque objects in a back-to-front order, and alpha clipping can remove pixels based on alpha (transparency) values.

December 11, 2023
Unity Shader Graph Basics (Part 2 - Textures & UVs)
Unity Shader Graph Basics (Part 2 - Textures & UVs)

We use textures to apply base color information to the surface of an object, which requires texture coordinates (UVs) to map the texture onto the mesh.

December 4, 2023
Unity Shader Graph Basics (Part 1 - Your First Graph)
Unity Shader Graph Basics (Part 1 - Your First Graph)

Shader Graph is Unity's node-based editor for making shaders - small programs that modify the appearance of objects.

September 26, 2023
Voronoi-based Lava in Unity Shader Graph
Voronoi-based Lava in Unity Shader Graph

Voronoi noise patterns look like random organic cells. This custom Voronoi code makes it easier to find cell edges to make a rocky lava surface.

June 20, 2023
Gaussian Blur Post Process in Unity URP
Gaussian Blur Post Process in Unity URP

With Renderer Features, we can create an efficient two-pass Gaussian blur with configurable kernel size.

June 1, 2023
10 Shaders Explained Quickly
10 Shaders Explained Quickly

This quick-fire article will blast through ten effects, from inverted hull outlines and silhouettes to vertex displacement waves and 2D swirling vortices.

April 7, 2023
Stealth Vision in Unity URP
Stealth Vision in Unity URP

Modern stealth games feature x-ray vision, which helps to track hidden enemies and other points of interest. Render Objects helps us to draw objects through walls.

April 7, 2023
Outline Post Process in Unity Shader Graph (URP)
Outline Post Process in Unity Shader Graph (URP)

With the Fullscreen Shader Graph type, we can draw outlines by finding changes in color across nearby pixels.

March 21, 2023
Energy Shield Hologram in Unity Shader Graph
Energy Shield Hologram in Unity Shader Graph

Holograms help make your game feel more futuristic, like this flexible and feature-packed reactive shield effect.

February 9, 2023
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© Daniel Ilett  •  2026