Toon Shaders Pro is a pack of shaders for creating cel-shaded games, with a powerful toon shader supporting mutliple lights and lighting ramp cutoff points, plus a flexible outline post processing effect which can use layer masks to draw objects only in specific Unity layers.
This asset pack is compatible with Unity versions from 2022.3 onwards.
Use the menu button on the left to navigate through each effect in the pack.
✨ Features
Toon Shaders Pro gives you the tools to make modern cel-shaded games, or you can use only a handful of the settings for a classic retro look.
Powerful toon shading
The Toon shader gives you total control over the diffuse, specular, and rim lighting on your objects, with configurable cutoff points and options for a smoothened transition between light and dark areas. You can use metallic and specular workflows, and the shader supports Unity features such as baked lighting, decals, light cookies, and rendering layers.
Great lighting support
This pack supports all the major rendering paths: Forward, Forward+, and Deferred. You’ll be able to use directional lights and realtime additional point lights too. Plus, you get more control over how much environmental lighting gets applied to your objects.
Fully featured outlines
The powerful Outline post process shader included with Toon Shaders Pro can draw specific layers with outlines, and you get a choice of several outline algorithms. Draw thin outlines based on depth and normal information, or thicker outlines with options for drawing in/outside objects, or use the classic inverted-hull method - whatever works best for your game!





