1.7.2
- Updated scripts to support Unity 6.4.
- Confirmed support for Unity 6.5.
1.7.1
- Added new Height Fog effect.
- Fixed issue where some effects in HDRP were not in a neutral state upon addition to a volume.
- Price change to bring this asset in line with my other assets.
1.7.0
- Added new Posterize effect.
- Added support for Render Graph workflow in Unity 6 URP.
- Fixed bug with Sobel Outlines effect in URP.
1.6.7
Added new Blur Step Size option to the Blur effect.
1.6.6
Fixed a bug when selecting the main camera in the Scene View and activating a post process effect at the same time.
1.6.5
- Added installer tool to assist managing versions of the pack for different render pipelines.
- Added Unity 6.0.0 support for the URP version, with support for Render Graph and non-RG workflows.
- Fixed bug in URP version where switching scenes may cause some effects to lose track of their effect material.
1.6.4
- Improved the Radial Blur effect on all pipelines.
- Improved the Light Streaks effect on all pipelines.
- Performance and workflow improvements to several effects in the HDRP version (Pixelate, Blur, Light Streaks, Text Adventure, Mosaic).
- The HDRP version is generally more stable.
- Minimum supported version for new updates is now Unity 2022.3.0f1. Unity 2021.3.0f1 will be kept live but will not receive updates.
1.6.3
- Updated the URP version to use RTHandles and the Blitter API completely.
- URP version is functional in Unity 6.0.0 if Render Graph is disabled.
Known issues:
- Some effects in the HDRP version in Unity 6.0.0 are not functional.
1.6.2
Updated the URP version to be compatible with Unity 2022.
1.6.1
Fixed a bug in the URP version which prevented builds from succeeding.
1.6
Added four new effects:
- Text Adventure: replace the screen with ASCII-style text
- World Scanner: overlay a bright scanline onto the world
- Synthwave: superimpose a colorful gridline onto the scene
- Noise Grain: generate film grain to modulate the scene colors
Tweaked existing effects:
- Outline and Neon: added HDR emission options and a toggle to use the scene texture instead of a basic background color
- Game Boy, SNES, and Silhouette: included a power option to scale the input luminance
- Cutout: moved rotation calculations to the scripting side for efficiency reasons
1.5.1
- Added full support for Unity 2020 and 2021
- The asset pack now comes with the Built-in files/demo pre-extracted
1.5
Added five new effects:
- Halftone: create a comic book-like style using tiny dots
- Barrel Distortion: warp the screen towards the center
- Vortex: warp the image around the center in a swirl
- Dither 3D: apply a dither effect in 3D world space
- Colorize: overlay a color onto the scene
Tweaked existing effects:
- Scanline: added scrolling option
- Cutout: added zoom, rotation and offset options
- Dither (Basic): added Use Scene Color and threshold option
URP updates:
- Added volume support for URP. The new workflow is detailed in the README
- Added example scene for URP
HDRP updates:
- Underwater: fixed bug where the effect would not turn off, even if the camera exited an effect volume
1.4
Added six new effects:
- Cutout
- Glitch
- Invert
- Light Streaks
- Radial Blur
- Sharpen
Added options for two effects:
- Outline
- Sobel Outline
1.3
Added URP support for all effects
1.2
Added six new effects:
- Drawing
- Dither (Basic)
- Kaleidoscope
- Scanlines
- Outline (Fancy)
- Neon (Fancy)
1.1
Added HDRP support for all effects
1.0
Added thirteen new effects:
- Oil Painting
- Underwater
- SNES
- Game Boy
- Outline (Sobel)
- Neon (Sobel)
- Silhouette
- Mosaic
- Pixelate
- Film Bars
- Blur
- Greyscale
- Sepia Tone