Daniel Ilett
  • 🎨 Work with me
  • ✨ Unity Assets
    • Retro Shaders Pro

    • Snapshot Shaders Pro

    • Snapshot Shaders 2

    • Hologram Shaders Pro

    • Toon Shaders Pro

    • Shader Toolbox

    • Blur Shaders Pro
  • 🌟 Godot Assets
    • Retro Shaders Pro

    • Hologram Shaders Pro
  • 🎮 Toys
    • Game Generators
  • Toggle light/dark theme

All posts in unity-2019

Ice Refraction in Shader Graph and URP
Ice Refraction in Shader Graph and URP

We can modify the normal vector of a surface to change the way lighting falls on it, and distort the Scene Color to refract the view behind the object.

February 4, 2021   •    unity-2019
More Holograms in Shader Graph and URP
More Holograms in Shader Graph and URP

It's always possible to iterate on an effect, so we'll add features like grainy and wobbly imperfections to this hologram.

July 21, 2020   •    unity-2019
Holograms in Shader Graph and URP
Holograms in Shader Graph and URP

Holograms are a staple feature of futuristic sci-fi games, and it's as simple as applying scanlines vertically and adding Fresnel lighting.

July 12, 2020   •    unity-2019
Million Particle Portals in Visual Effect Graph
Million Particle Portals in Visual Effect Graph

VFX Graph is the new way to draw particles on the GPU, so let's push it to the limit and render a million particles.

June 14, 2020   •    unity-2019
Rain Puddles in VFX Graph and Shader Graph
Rain Puddles in VFX Graph and Shader Graph

By combining Shader Graph and VFX Graph, we can create a reactive puddle effect which draws ripples together with raindrop particles.

May 19, 2020   •    unity-2019
2D Outlines in Shader Graph and URP
2D Outlines in Shader Graph and URP

We can draw outline pixels around a sprite based on whether nearby pixels are opaque or transparent, as long as the sprite has some transparent padding.

April 27, 2020   •    unity-2019
Transparency Dithering in Shader Graph and URP
Transparency Dithering in Shader Graph and URP

Alpha clipping along a dither pattern can approximate real transparency if viewed on a high-resolution screen, despite using opaque pixels.

April 19, 2020   •    unity-2019
Dissolve Effect in Shader Graph and URP
Dissolve Effect in Shader Graph and URP

Dissolve is often used for destroying objects in games, or in reverse when spawning them in. Shader Graph makes it simple to make effects like these!

April 15, 2020   •    unity-2019
2D Metaballs and Custom Post Process in Unity URP
2D Metaballs and Custom Post Process in Unity URP

Metaballs are a method of simulating smooth surfaces, and by adding physics components to each one, with a bit of shader magic, we can simulate simple fluids.

March 28, 2020   •    unity-2019
Cel-shading in Shader Graph and URP
Cel-shading in Shader Graph and URP

With a bit of added custom HLSL code, we can use Shader Graph to create a cel-shaded lighting effect.

March 21, 2020   •    unity-2019
YouTube
GitHub
Twitter
Reddit
itch.io
Unity
G Gumroad

© Daniel Ilett  •  2026