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Tagged with shader-graph

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Voronoi-based Lava in Unity Shader Graph
Voronoi-based Lava in Unity Shader Graph

Voronoi noise patterns look like random organic cells. This custom Voronoi code makes it easier to find cell edges to make a rocky lava surface.

June 20, 2023   •    unity-2022
10 Shaders Explained Quickly
10 Shaders Explained Quickly

This quick-fire article will blast through ten effects, from inverted hull outlines and silhouettes to vertex displacement waves and 2D swirling vortices.

April 7, 2023   •    unity-2022
Outline Post Process in Unity Shader Graph (URP)
Outline Post Process in Unity Shader Graph (URP)

With the Fullscreen Shader Graph type, we can draw outlines by finding changes in color across nearby pixels.

March 21, 2023   •    unity-2022
Energy Shield Hologram in Unity Shader Graph
Energy Shield Hologram in Unity Shader Graph

Holograms help make your game feel more futuristic, like this flexible and feature-packed reactive shield effect.

February 9, 2023   •    unity-2021
Halftone Effect in URP Shader Graph
Halftone Effect in URP Shader Graph

With halftone, we can posterize a smooth shading gradient into a stylistic dot-matrix pattern with differently-sized dots.

July 28, 2022   •    unity-2021
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph

Combining Shader Graph and VFX Graph can yield more powerful visuals than using one tool alone.

March 5, 2022   •    game-recreations
Decals and Stickers in Unity Shader Graph and URP
Decals and Stickers in Unity Shader Graph and URP

Decals are now supported in URP natively, but it's still useful to know how you can make your own decal Shader Graph using depth buffer tricks.

November 6, 2021   •    unity-2020
Glitter Effect in Unity Shader Graph and URP
Glitter Effect in Unity Shader Graph and URP

Using noise to produce random vectors, we can calculate lighting based on the main light direction and add tiny sparkles to the surface of an object.

November 6, 2021   •    unity-2020
Super Mario 64's Painting Effect in Unity Shader Graph and URP
Super Mario 64's Painting Effect in Unity Shader Graph and URP

We can use a UV offset based on the distance between a pixel and a ripple origin point to distort a painting texture.

October 12, 2021   •    game-recreations
Unity Basics - How to Reverse Engineer Shader Effects
Unity Basics - How to Reverse Engineer Shader Effects

Part of the process of making shaders is figuring out how to break down a large effect into smaller steps.

August 21, 2021   •    unity-basics
Bytesize Gamedev #4 - Easy Refraction
Bytesize Gamedev #4 - Easy Refraction

For a quick refraction effect, we can use a flow map to offset the Scene Color node.

July 25, 2021   •    bytesize-gamedev
Bytesize Gamedev #3 - Minecraft Enchantment
Bytesize Gamedev #3 - Minecraft Enchantment

The enchantment effect seen in Minecraft involves scrolling a secondary transparent texture as an overlay on the base texture.

July 22, 2021   •    bytesize-gamedev
Bytesize Gamedev #2 - Sprite Wobble in Shader Graph
Bytesize Gamedev #2 - Sprite Wobble in Shader Graph

To make the two-frame wobble effect from scribbl.io, it's as easy as adding a random noise UV offset with a modulo clock.

June 18, 2021   •    bytesize-gamedev
Bytesize Gamedev #1 - Easy Outlines in Shader Graph
Bytesize Gamedev #1 - Easy Outlines in Shader Graph

Duplicating a mesh, inverting its faces, and moving them along the normal vector then drawing with a block color is probably the most widely-used outline method in games.

June 9, 2021   •    bytesize-gamedev
How To Use Every Node in Unity Shader Graph
How To Use Every Node in Unity Shader Graph

Shader Graph comes with over 200 nodes, and in this mammoth article, I'll explain how each one works with examples.

May 20, 2021   •    unity-2020
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