For Unity 2019.3+ | URP | HDRP | Built-in


Silhouette

Silhouette

The Silhouette effect colors each scene element based on its distance from the camera.

This effect works best when the far clipping plane of the camera is set to a smaller value, such that the entire scene just about fits within the camera.

Parameters

Enabled Bool

Is the effect active?

Near Color Color

The color of elements resting on the near clip plane of the camera.

Far Color Color

The color of elements resting on the far clip plane of the camera.

Known Issues

There are no known issues at the moment.