Halftone
The Halftone effect can be used to create fake "gradients" by using a series of differently-sized dots. It's used in some kinds of printing technology, but you might recognise it from comics in particular.
This effect requires the Halftone Texture to be set in order to work properly.
Parameters
Enabled Bool
Is the effect active?
Halftone Texture Texture2D
Texture to use for the halftone effect. This texture encodes a gradient which is used to determine the shape of the halftone 'dots'.
Softness Float
How soft the transition between shaded dots and lighter parts is. A lower value means a harder cutoff.
Texture Size Float
How large the halftone dots appear on-screen. A larger value means the dots appear larger.
Min Max Luminance Vector2
Use this option to remap the luminance values of the original image. For example, setting a value of (0.5, 1) means that all pixels with a luminance below 0.5 are set to 0, then the rest are stretched so that they fit the range (0, 1). Then the halftone is applied.
Dark Color Color
Color to use for the halftone dots.
Light Color Color
Color to use outside the halftone dots.
Use Scene Color Boolean
If this is ticked, the
Light Color is ignored and the original scene colors are used for parts outside the halftone dots.
Known Issues
There are no known issues at the moment.