For Unity 2019.3+ | URP | HDRP | Built-in
Installation Guide
The installation process looks a bit different for each pipeline. When you download Snapshot Shaders Pro, you will receive a package which itself contains a README file and three more packages - open the package corresponding to the render pipeline you are using. Then follow the additional steps for your pipeline:
✨ Universal Render Pipeline (URP)
This version of the package works on Unity 2019.3 and above. Once the package contents have been extracted, you will need to follow these steps to activate effects.
- Find your Forward Renderer asset and add the effects you wish to use to the Renderer Features section.
- Create a volume profile asset via Create -> Volume Profile and add the same effects you want to use to the profile.
- Add a volume to your scene and attach the volume profile.
- Tweak the settings on the volume profile. All effects will start in an inactive state. Take note of which effects require textures to work properly.
✨ High Definition Render Pipeline (HDRP)
This version of the package works on Unity 2019.3 and above. Once the package contents have been extracted, you will need to follow these steps to activate effects.
- Go to Project Settings -> HDRP Default Settings -> Custom Post Process Orders and add each effect you want to use to the After Post Process section. The only exception to this is the Light Streaks effect, which is in the Before Post Process section.
- Create a volume profile asset via Create -> Volume Profile and add the same effects you want to use to the profile.
- Add a volume to your scene and attach the volume profile.
- Tweak the settings on the volume profile. All effects will start in an inactive state. Take note of which effects require textures to work properly.
✨ Built-in Render Pipeline
This version of the package works for Unity versions 2019.2 and above, but it requires the Post Processing Stack v2 package to be installed to operate. Once the package contents have been extracted, you will need to follow these steps to activate effects.
- Add a Post Processing Layer to the camera you will use to render the effects.
- Set a layer mask to determine which volumes in which layers will be activated by this camera.
- Create a volume profile asset via Create -> Post Processing Profile and add the same effects you want to use to the profile.
- Add a Post Processing Volume to your scene and attach the volume profile.
- Tweak the settings on the volume profile. All effects will start in an inactive state. Take note of which effects require textures to work properly.