For Unity 2019.3+ | URP | HDRP | Built-in


Outlines

Outlines (Fancy)

An improved edge detection algorithm which can be altered to use image colors, depth or normals (or a combination).

Parameters

Enabled Bool

Is the effect active?

Outline Color Float

Color to use for the outlines.

Color Sensitivity Float

How sensitive the edge detector is to color. Adjacent pixel colors with a difference beyond this threshold will be registered as an edge pixel.

Color Strength Float

How strongly to color edges detected based on pixel color difference.

Depth Sensitivity Float

How sensitive the edge detector is to depth. Adjacent pixel depth values with a difference beyond this threshold will be registered as an edge pixel.

Depth Strength Float

How strongly to color edges detected based on pixel depth value difference.

Normal Sensitivity Float

How sensitive the edge detector is to normals. Adjacent pixel normal values with a difference beyond this threshold will be registered as an edge pixel.

Normal Strength Float

How strongly to color edges detected based on pixel normal value difference.

Depth Threshold Float

Pixels with a depth value beyond this threshold will not register as edges no matter what. This is useful to exclude faraway objects and skyboxes.

Known Issues

There are no known issues at the moment.