For Unity 2019.3+ | URP | HDRP | Built-in


Dither

Dither (Basic)

The Dithering effect takes the luminance of each pixel and compares it to a texture containing thresholds to color pixels light or dark, resulting in a one-bit effect. This version is based only on the luminance of individual pixels.

This effect requires the Noise Texture to be set in order to work properly. Examples are provided at Resources/Textures/BlueNoise.png and Resources/Textures/BlueNoise.png.

Parameters

Enabled Bool

Is the effect active?

Noise Texture Texture2D

The dithering pattern used for smooth shading emulation.

Noise Size Float

The resolution of the noise texture (higher values mean lower on-screen resolution).

Threshold Offset Float

The value to use as the comparison point between light and dark pixels. This is added to values from the Noise Texture.

Dark Color Color

Color to use for pixels that fall beneath the dithering threshold.

Light Color Color

Color to use for pixels that go above the dithering threshold.

Use Scene Color Bool

If this is ticked, the Light Color is ignored and the original scene colors are used for parts outside the halftone dots.

Known Issues

There are no known issues at the moment.