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Six Grass Rendering Techniques in Unity
Six Grass Rendering Techniques in Unity

Problems can often be solved in several ways. We can draw grass with basic meshes, geometry shaders, procedural rendering, billboards, terrains, and impostors.

December 5, 2022   •    unity-2021
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph

Combining Shader Graph and VFX Graph can yield more powerful visuals than using one tool alone.

March 5, 2022   •    game-recreations
Impossible Geometry with Stencils in Unity URP
Impossible Geometry with Stencils in Unity URP

We can use the stencil buffer to mask out portions of the screen and only render objects in specific layers in those portions for 'impossible' visuals.

January 5, 2022   •    game-recreations
Glitter Effect in Unity Shader Graph and URP
Glitter Effect in Unity Shader Graph and URP

Using noise to produce random vectors, we can calculate lighting based on the main light direction and add tiny sparkles to the surface of an object.

November 6, 2021   •    unity-2020
Decals and Stickers in Unity Shader Graph and URP
Decals and Stickers in Unity Shader Graph and URP

Decals are now supported in URP natively, but it's still useful to know how you can make your own decal Shader Graph using depth buffer tricks.

November 6, 2021   •    unity-2020
Super Mario 64's Painting Effect in Unity Shader Graph and URP
Super Mario 64's Painting Effect in Unity Shader Graph and URP

We can use a UV offset based on the distance between a pixel and a ripple origin point to distort a painting texture.

October 12, 2021   •    game-recreations
Unity Basics - How to Reverse Engineer Shader Effects
Unity Basics - How to Reverse Engineer Shader Effects

Part of the process of making shaders is figuring out how to break down a large effect into smaller steps.

August 21, 2021   •    unity-basics
Bytesize Gamedev #4 - Easy Refraction
Bytesize Gamedev #4 - Easy Refraction

For a quick refraction effect, we can use a flow map to offset the Scene Color node.

July 25, 2021   •    bytesize-gamedev
Bytesize Gamedev #3 - Minecraft Enchantment
Bytesize Gamedev #3 - Minecraft Enchantment

The enchantment effect seen in Minecraft involves scrolling a secondary transparent texture as an overlay on the base texture.

July 22, 2021   •    bytesize-gamedev
Bytesize Gamedev #2 - Sprite Wobble in Shader Graph
Bytesize Gamedev #2 - Sprite Wobble in Shader Graph

To make the two-frame wobble effect from scribbl.io, it's as easy as adding a random noise UV offset with a modulo clock.

June 18, 2021   •    bytesize-gamedev
Bytesize Gamedev #1 - Easy Outlines in Shader Graph
Bytesize Gamedev #1 - Easy Outlines in Shader Graph

Duplicating a mesh, inverting its faces, and moving them along the normal vector then drawing with a block color is probably the most widely-used outline method in games.

June 9, 2021   •    bytesize-gamedev
How To Use Every Node in Unity Shader Graph
How To Use Every Node in Unity Shader Graph

Shader Graph comes with over 200 nodes, and in this mammoth article, I'll explain how each one works with examples.

May 20, 2021   •    unity-2020
Unity Basics - Shader Code in URP
Unity Basics - Shader Code in URP

HLSL shader code in URP works slightly differently to the built-in pipeline. If you've never worked with shader code before, this is a good place to start!

April 2, 2021   •    unity-basics
Snow Layers in Unity Shader Graph and URP
Snow Layers in Unity Shader Graph and URP

Snow only falls and stays on the upper surfaces of objects, so we can run the dot product with the up-vector to find which surfaces should have snow applied.

March 25, 2021   •    unity-2020
Wall Cutout in Shader Graph and URP
Wall Cutout in Shader Graph and URP

With alpha clipping and raycasts, we can find out which walls obscure a specific object and cut out holes to keep the object visible.

March 19, 2021   •    unity-2020
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