The Retro Skybox shader works similar to the built-in Skybox (Cubemap) shader, except it supports lowered resolutions and restricted color depth. You can also overlay a procedurally-generated cloud texture.

Properties
Resolution & Orientation Properties
- Resolution Limit - The new texture resolution. Note that this is rounded down to the next power of 2 (e.g. 196 would actually mean a texture resolution of 128).
- Rotation - How far to rotate the skybox around the y-axis, in degrees.
Sky Background Color Properties
- Background Mode - Choose whether to use a color gradient or a cubemap for the base sky color.
- Ground Color - In Gradient background mode, the color of the bottom part of the sky below the horizon.
- Sky Color - In Gradient background mode, the color at the very top of the sky.
- Color Mix Power - Lets you configure which of Ground Color or Sky Color are more strongly mixed in the sky gradient.
- Base Color - Main albedo color of the object.
- Base Cubemap - Which cubemap to use for the sky. Values are multiplied by Base Color.
- Color Depth - How many possible color values can exist per channel. Typically, the maximum for a PNG image would be 256.
- Color Depth Offset - Adds a small offset to prevent color darkening, which is common when reducing the color depth. The 0 to 1 range of this parameter represents an addition of 0 to 1/(color depth) to the output color.
- Use Point Filtering - When enabled, the texture uses point filtering, which looks blockier than bilinear filtering.
- Dithering Mode - Choose whether to dither in screen space, texture space, or not at all.
Procedural Cloud Properties
- Use Clouds - Turn procedurally generated clouds on or off.
- Cloud Height Threshold - Controls how far the clouds extend. The first value determines a cutoff point for 0% opacity, and the second value determines at what point the clouds use 100% opacity.
- Cloud Density Threshold - Controls the amount of cloud that appears. The first value thresholds the generated noise values. The second value controls where the clouds reach 100% opacity.
- Cloud Color - Tint applied to the clouds.
- Cloud Sizes - Values used for the noise generator while creating the cloud shapes.
- Cloud Velocity - How fast the clouds scroll across the sky.
- Combine Mode - Choose which operation to use to combine the two cloud patterns: add, subtract, multiply, or divide.