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All posts in game-recreations

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Holofoil Cards in Shader Graph and Unity URP
Holofoil Cards in Shader Graph and Unity URP

Holofoil cards are great fun to pull in the Pokémon TCG, and with the stencil buffer and other Shader Graph tricks, we can create digital equivalents with a ton of tweakable settings.

October 13, 2025   •    game-recreations
Zelda Recall Rune in Unity URP
Zelda Recall Rune in Unity URP

With post processing, it's possible to draw specific objects to a mask texture and outline them, turning the rest of the screen greyscale with a screen wipe effect.

October 11, 2025   •    game-recreations
Mystery Dungeon Sketches in Unity URP
Mystery Dungeon Sketches in Unity URP

By combining screen-space shadow maps, depth textures, post processing, and triplanar mapping, we can create flexible sketched shadows.

September 27, 2024   •    game-recreations
Pokémon's Terastallize Effect in Shader Graph
Pokémon's Terastallize Effect in Shader Graph

Turn any mesh into dazzling crystal by triangulating the mesh and using random vectors for lighting calculations.

April 10, 2024   •    game-recreations
MGS Stealth Camo in Shader Graph
MGS Stealth Camo in Shader Graph

Distort the view behind a mesh with the Scene Color node and tint it green for an easy Metal Gear-style stealth camo effect. It was my destiny to be here... in this article!

March 26, 2024   •    game-recreations
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph

Combining Shader Graph and VFX Graph can yield more powerful visuals than using one tool alone.

March 5, 2022   •    game-recreations
Impossible Geometry with Stencils in Unity URP
Impossible Geometry with Stencils in Unity URP

We can use the stencil buffer to mask out portions of the screen and only render objects in specific layers in those portions for 'impossible' visuals.

January 5, 2022   •    game-recreations
PlayStation 1 Affine Texture Mapping in Shader Code
PlayStation 1 Affine Texture Mapping in Shader Code

The PS1 couldn't perform perspective-correct texture mapping, resulting in wobbly textures at some angles. We can do the same in HLSL with the noperspective keyword.

November 6, 2021   •    game-recreations
Super Mario 64's Painting Effect in Unity Shader Graph and URP
Super Mario 64's Painting Effect in Unity Shader Graph and URP

We can use a UV offset based on the distance between a pixel and a ripple origin point to distort a painting texture.

October 12, 2021   •    game-recreations
Stylised Grass with Shaders in URP
Stylised Grass with Shaders in URP

Geometry and tessellation shaders are capable of drawing thousands of grass blades on top of a ground mesh. Based on a fantastic article by Roystan.

August 24, 2021   •    game-recreations
Bytesize Gamedev #3 - Minecraft Enchantment
Bytesize Gamedev #3 - Minecraft Enchantment

The enchantment effect seen in Minecraft involves scrolling a secondary transparent texture as an overlay on the base texture.

July 22, 2021   •    bytesize-gamedev
Bytesize Gamedev #2 - Sprite Wobble in Shader Graph
Bytesize Gamedev #2 - Sprite Wobble in Shader Graph

To make the two-frame wobble effect from scribbl.io, it's as easy as adding a random noise UV offset with a modulo clock.

June 18, 2021   •    bytesize-gamedev
Bytesize Gamedev #1 - Easy Outlines in Shader Graph
Bytesize Gamedev #1 - Easy Outlines in Shader Graph

Duplicating a mesh, inverting its faces, and moving them along the normal vector then drawing with a block color is probably the most widely-used outline method in games.

June 9, 2021   •    bytesize-gamedev
MGS4 Octocamo in Shader Graph and URP
MGS4 Octocamo in Shader Graph and URP

The Metal Gear Solid series uses camouflage mechanics to add to the stealth action. You can mimic the Octocamo mechanic by detecting which texture is being used on nearby objects.

January 26, 2021   •    game-recreations
Retro Console Palettes in Shader Graph
Retro Console Palettes in Shader Graph

Retro consoles could display a limited number of colors, and we can emulate them by posterizing the color output by our shader.

October 31, 2020   •    game-recreations
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