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Gander at all my silly shaders

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Image Effects | Part 3 - Blurring Algorithms
Image Effects | Part 3 - Blurring Algorithms

Box blur and Gaussian blur are two popular blurring algorithms. We can make these blurs significantly more efficient by using two passes, because they are linearly separable.

May 8, 2019   •    smo-shaders
Image Effects | Part 2 - Getting Deep
Image Effects | Part 2 - Getting Deep

With the depth buffer, we can color objects lighter or darker based on how far they are from the camera for a simple silhouette effect.

May 4, 2019   •    smo-shaders
Image Effects | Part 1 - Colour Transforms
Image Effects | Part 1 - Colour Transforms

One of the simplest image effects involves basic color mapping. Greyscale filters map from RGB to a single value, while sepia tone uses a matrix of values for a new RGB color.

May 1, 2019   •    smo-shaders
Image Effects | Part 0 - Shader Primer
Image Effects | Part 0 - Shader Primer

In this article, we'll go through a crash course on writing image effect shaders for Unity's built-in render pipeline.

April 27, 2019   •    smo-shaders
Image Effects | Series Introduction
Image Effects | Series Introduction

Super Mario Odyssey comes with a Snapshot Mode, in which you can apply image filters to the game. In this series, we'll recreate a bunch of those filters.

April 24, 2019   •    smo-shaders
Site Launch | Hello, World!
Site Launch | Hello, World!

Welcome to a new iteration of my game development blog!

April 20, 2019   •    meta
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