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All posts in unity-tips

Unity Tips | Part 7 - Events and Messaging
Unity Tips | Part 7 - Events and Messaging

Passing messages between GameObjects is something you'll do all the time, so it's important to know the best ways to do it.

July 4, 2020   •    unity-tips
Unity Tips | Part 6 - Prefabs
Unity Tips | Part 6 - Prefabs

Unity's flexible prefab system lets you create template objects and instantiate copies anytime. Plus, you can nest prefabs and create variants with different properties.

May 16, 2020   •    unity-tips
Unity Tips | Part 5 - Persistent Data
Unity Tips | Part 5 - Persistent Data

There are several ways to save data with different strengths and weaknesses, including PlayerPrefs, binary serialization, and JSON files.

October 26, 2019   •    unity-tips
Unity Tips | Part 4 - Scriptable Objects
Unity Tips | Part 4 - Scriptable Objects

ScriptableObjects are a powerful way to create custom data assets which you can use for data storage, asset variables, events, and behavior.

October 7, 2019   •    unity-tips
Unity Tips | Part 3 - Interpolation
Unity Tips | Part 3 - Interpolation

Interpolation methods are ways to blend between two values smoothly. You can interpolate linearly, quadratically, spherically, and with animation curves.

September 8, 2019   •    unity-tips
Unity Tips | Part 2 - Coroutines
Unity Tips | Part 2 - Coroutines

With coroutines, you can run loops over several frames, chain them, and create custom ways to wait for the next loop iteration to execute.

August 20, 2019   •    unity-tips
Unity Tips | Part 1 - Garbage Collection
Unity Tips | Part 1 - Garbage Collection

There are many innocuous things you'll do in gamedev which create garbage, which must be cleaned up by Unity. Learn how to manage memory to avoid costly GC spikes.

August 5, 2019   •    unity-tips
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