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Tagged with pbr

Physically Based Rendering | Unity Shader Code Basics 07
Physically Based Rendering | Unity Shader Code Basics 07

PBR lets us describe objects using their physical properties - albedo, metallic, smoothness, height, etc. - and the light model works out how the lighting should look.

April 28, 2026   •    hlsl-basics
Unity Shader Graph Basics (Part 6 - Lighting Basics)
Unity Shader Graph Basics (Part 6 - Lighting Basics)

With physically based rendering (PBR), we describe the physical properties of a surface, such as albedo color, normals, smoothness, metallic, and light emission.

March 19, 2024   •    sg-basics
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