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Tagged with outline

Unity Shader Graph Basics (Part 12 - Post Processing)
Unity Shader Graph Basics (Part 12 - Post Processing)

The Fullscreen graph type lets us read the screen contents and modify them as part of a post process effect. It's possible to make greyscale filters or outline effects.

October 14, 2025   •    sg-basics
Unity Shader Graph Basics (Part 9 - Scene Intersections 2)
Unity Shader Graph Basics (Part 9 - Scene Intersections 2)

Scene intersections can be used to make foamy water along coastal edges and glowing edges on objects which pass through other objects.

May 28, 2024   •    sg-basics
Making Effects with Godot Visual Shaders
Making Effects with Godot Visual Shaders

Godot is the hottest scrappy little game engine on the block these days, so I decided to create a handful of shaders to test it out.

February 6, 2024   •    godot-basics
10 Shaders Explained Quickly
10 Shaders Explained Quickly

This quick-fire article will blast through ten effects, from inverted hull outlines and silhouettes to vertex displacement waves and 2D swirling vortices.

April 7, 2023   •    unity-2022
Outline Post Process in Unity Shader Graph (URP)
Outline Post Process in Unity Shader Graph (URP)

With the Fullscreen Shader Graph type, we can draw outlines by finding changes in color across nearby pixels.

March 21, 2023   •    unity-2022
Energy Shield Hologram in Unity Shader Graph
Energy Shield Hologram in Unity Shader Graph

Holograms help make your game feel more futuristic, like this flexible and feature-packed reactive shield effect.

February 9, 2023   •    unity-2021
Bytesize Gamedev #1 - Easy Outlines in Shader Graph
Bytesize Gamedev #1 - Easy Outlines in Shader Graph

Duplicating a mesh, inverting its faces, and moving them along the normal vector then drawing with a block color is probably the most widely-used outline method in games.

June 9, 2021   •    bytesize-gamedev
2D Outlines in Shader Graph and URP
2D Outlines in Shader Graph and URP

We can draw outline pixels around a sprite based on whether nearby pixels are opaque or transparent, as long as the sprite has some transparent padding.

April 27, 2020   •    unity-2019
Ultra Effects | Part 10 - Dungeon Drawing
Ultra Effects | Part 10 - Dungeon Drawing

For an easy sketched look, we can combine depth-, color-, and normal-based outlines with an overlaid sketch texture which animates in discrete time steps.

March 4, 2020   •    ultra-effects
Image Effects | Part 4 - Edgy Talk
Image Effects | Part 4 - Edgy Talk

The Sobel filter is great at detecting edges, and we can use its output to outline objects in the scene or make everything look like it's neon-lit.

May 11, 2019   •    smo-shaders
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