The Retro Skybox (Procedural) shader adds a color gradient sky and a cloud overlay to the scene. You’ll need to add a large sphere which encapsulates all the objects in the scene for this effect to work.

Skybox Procedural

Retro Properties

  • Ground Color - Skybox color close to the horizon.
  • Sky Color - Skybox color at the very top of the sky.
  • Color Mix Power - Lets you configure which of Ground Color or Sky Color are more strongly mixed in the sky gradient.
  • Cloud Height Threshold - Controls how far the clouds extend. The first value determines a cutoff point for 0% opacity, and the second value determines at what point the clouds use 100% opacity.
  • Cloud Sizes - Values used for the noise generator while creating the cloud shapes.
  • Cloud Density Threshold - Controls the amount of cloud that appears. The first value thresholds the generated noise values. The second value controls where the clouds reach 100% opacity.
  • Cloud Color - Tint applied to the clouds.
  • Cloud Velocity - How fast the clouds scroll across the sky.
  • Resolution Limit - Pixelates the noise texture used for generating the cloud patterns.
  • Combine Mode - Choose how to combine the two cloud maps.
    • Cloud value = Cloud Size 1 (operator) Cloud Size 2.