1.0

  • Added Retro Lit shader.
    • Texel lighting which snaps shadows to the pixel grid of the texture on the object. Adapted to work from this thread, especially user GreatestBear.
    • A resolution limiter to automatically read lower texture mipmap levels.
    • Vertex snapping modeled on the PS1’s low precision vertex processing.
    • Affine texture mapping to mimic the lack of perspective correction on PS1 hardware.
    • Color depth limiter to reduce the color fidelity of objects.
    • Dithering to smooth the transition between color bands.
    • Bilinear filtering using only three texels instead of the usual four (plus an option to use regular bilinear or nearest neighbor filtering)
  • Filter the entire screen through the included CRT post process effect.
    • VHS-style effects: color damage, tracking artifacts, and worn tape effects.
    • Barrel distortion to emulate the rounded screen of a CRT TV.
    • Chromatic aberration to separate color channels at the edges.
    • Pixelation to reduce screen resolution.
    • Scanlines which can scroll across the image.
    • RGB subpixel rendering which tints different pixels red, green, and blue.
  • CRT Mesh variant to apply most of these settings to an in-game mesh, such as a TV screen.