1.0
- Added Retro Lit shader.
- Texel lighting which snaps shadows to the pixel grid of the texture on the object.
Adapted to work from this thread, especially user GreatestBear.
- A resolution limiter to automatically read lower texture mipmap levels.
- Vertex snapping modeled on the PS1’s low precision vertex processing.
- Affine texture mapping to mimic the lack of perspective correction on PS1 hardware.
- Color depth limiter to reduce the color fidelity of objects.
- Dithering to smooth the transition between color bands.
- Bilinear filtering using only three texels instead of the usual four (plus an option to use regular bilinear or nearest neighbor filtering)
- Filter the entire screen through the included CRT post process effect.
- VHS-style effects: color damage, tracking artifacts, and worn tape effects.
- Barrel distortion to emulate the rounded screen of a CRT TV.
- Chromatic aberration to separate color channels at the edges.
- Pixelation to reduce screen resolution.
- Scanlines which can scroll across the image.
- RGB subpixel rendering which tints different pixels red, green, and blue.
- CRT Mesh variant to apply most of these settings to an in-game mesh, such as a TV screen.