The Dot Matrix hologram renders an ordered series of small dots with configurable size and distance between dots.

Properties
Basic PBR Properties
These properties control the basic interactions between Unity’s lighting and the object. Includes the crucial emissive color settings that control the appearance of the holograms.
- Output Mode - Controls whether the shader outputs color to Base Color, Emission, or both.
- Base Color - Controls the color of the object.
- Base Texture - Also controls the color of the object. This is multiplied by Base Color.
- Normal Texture - Used to change the normal vectors on the surface, which influences lighting interactions. May not be noticeable due to the usage of bright emissive light.
- Normal Strength - A value between 0 and 1 which controls how strongly the Normal Texture impacts the surface normals.
- Alpha Clip Threshold - Any pixel with an output alpha value below this value is culled entirely.
- Metallic - A value of 0 means the lighting on the surface is like a non-metal (wood, paper, plastic). 1 means it is like metal
- Smoothness - A value of 0 means the object is completely rough. 1 means it is highly polished and smooth.
- Ambient Occlusion - A value of 0 means no ambient light reaches the object. 1 means the full ambient light reaches the object.
Dot Matrix Pattern
These settings control the density and spacing of the screen-space dots.
- Dot Size - The size, in pixels, of each dot on-screen. All dots are perfectly square.
- Dot Space - The size, in pixels, of the space between dots. The spacing is the same on each axis.
- Rotation Radians - How much to rotate the gridline system, in radians.
Dynamic Resolution
Certain holograms depend on the screen resolution. When using dynamic resolution (FSR or DLSS), Unity sometimes uses the pre-upscaling resolution in shaders, resulting in incorrect results for some shaders. These properties let you adjust the resolution used in shaders.
- Upscaling Amount - When using dynamic resolution (FSR or DLSS), it may help to modify this setting to ensure the scaling of the dot pattern remains constant.