1.2.2
- Added support for Unity 6.5.
- Added option to Dot Matrix effect to invert the transparency pattern.
1.2.1
- Added new option to separate color channels of the Base Texture.
- Minimum supported Unity version in future updates will be Unity 6.0.
1.2.0
- Added vastly improved editor GUI for each shader.
- Added output option for hologram colors: Base Color, Emission, or Both.
- Vertex glitches can move with a multiplier for each component of the normal vector, e.g. glitches can be locked to the XZ plane with a multiplier of (1, 0, 1).
- Added sorting priority and instancing settings to shader editor window.
1.1.0
Added new hologram types and functionality to existing shaders.
- Most holograms (except Dot Matrix holograms) have a new Scene Intersection functionality.
- Added new Noise Hologram which applies visual noise to the effect.
- Added new Gradient Hologram which uses color gradients for base emission and Fresnel effects.
- Added ability to apply unscaled time to some effects. Requires external scripting to apply the unscaled time values.
1.0.1
Added Upscaling Amount property for certain shaders. This property helps fix some issues when using dynamic resolution (FSR or DLSS).
1.0.0
Added eight types of shader:
- Basic
- Glitch
- Scanline
- Uber (Glitch & Scanline)
- Grid
- Grid & Glitch
- Dot Matrix
- Dot Matrix & Glitch