Daniel Ilett
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Tagged with zelda

Zelda Recall Rune in Unity URP
Zelda Recall Rune in Unity URP

With post processing, it's possible to draw specific objects to a mask texture and outline them, turning the rest of the screen greyscale with a screen wipe effect.

October 11, 2025   •    game-recreations
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph

Combining Shader Graph and VFX Graph can yield more powerful visuals than using one tool alone.

March 5, 2022   •    game-recreations
Stylised Grass with Shaders in URP
Stylised Grass with Shaders in URP

Geometry and tessellation shaders are capable of drawing thousands of grass blades on top of a ground mesh. Based on a fantastic article by Roystan.

August 24, 2021   •    game-recreations
Stylised Water in Shader Graph and URP
Stylised Water in Shader Graph and URP

Surfing the seas in Zelda Wind Waker is so iconic because of the stylized water effect, which we can recreate with a Voronoi-style noise texture.

April 5, 2020   •    game-recreations
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