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Tagged with vfx-graph

Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph

Combining Shader Graph and VFX Graph can yield more powerful visuals than using one tool alone.

March 5, 2022   •    game-recreations
Million Particle Portals in Visual Effect Graph
Million Particle Portals in Visual Effect Graph

VFX Graph is the new way to draw particles on the GPU, so let's push it to the limit and render a million particles.

June 14, 2020   •    unity-2019
Rain Puddles in VFX Graph and Shader Graph
Rain Puddles in VFX Graph and Shader Graph

By combining Shader Graph and VFX Graph, we can create a reactive puddle effect which draws ripples together with raindrop particles.

May 19, 2020   •    unity-2019
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