Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph
Combining Shader Graph and VFX Graph can yield more powerful visuals than using one tool alone.
Combining Shader Graph and VFX Graph can yield more powerful visuals than using one tool alone.
VFX Graph is the new way to draw particles on the GPU, so let's push it to the limit and render a million particles.
By combining Shader Graph and VFX Graph, we can create a reactive puddle effect which draws ripples together with raindrop particles.