Daniel Ilett
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Tagged with refraction

MGS Stealth Camo in Shader Graph
MGS Stealth Camo in Shader Graph

Distort the view behind a mesh with the Scene Color node and tint it green for an easy Metal Gear-style stealth camo effect. It was my destiny to be here... in this article!

March 26, 2024   •    game-recreations
Bytesize Gamedev #4 - Easy Refraction
Bytesize Gamedev #4 - Easy Refraction

For a quick refraction effect, we can use a flow map to offset the Scene Color node.

July 25, 2021   •    bytesize-gamedev
Ice Refraction in Shader Graph and URP
Ice Refraction in Shader Graph and URP

We can modify the normal vector of a surface to change the way lighting falls on it, and distort the Scene Color to refract the view behind the object.

February 4, 2021   •    unity-2019
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© Daniel Ilett  •  2026