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Tagged with depth

The Depth Buffer | Unity Shader Code Basics 04
The Depth Buffer | Unity Shader Code Basics 04

Unity uses a depth buffer to effectively sort objects in a per-pixel way. We can read depth information to create silhouettes or use a different depth test for an x-ray effect.

January 2, 2026   •    hlsl-basics
Unity Shader Graph Basics (Part 9 - Scene Intersections 2)
Unity Shader Graph Basics (Part 9 - Scene Intersections 2)

Scene intersections can be used to make foamy water along coastal edges and glowing edges on objects which pass through other objects.

May 28, 2024   •    sg-basics
Unity Shader Graph Basics (Part 8 - Scene Intersections 1)
Unity Shader Graph Basics (Part 8 - Scene Intersections 1)

Using the depth buffer, we can find parts of an object which intersect other objects in the scene.

May 21, 2024   •    sg-basics
Unity Shader Graph Basics (Part 4 - The Depth Buffer)
Unity Shader Graph Basics (Part 4 - The Depth Buffer)

To render an image properly, Unity writes extra information to the depth buffer. We can read that data to make a silhouette effect.

December 20, 2023   •    sg-basics
10 Shaders Explained Quickly
10 Shaders Explained Quickly

This quick-fire article will blast through ten effects, from inverted hull outlines and silhouettes to vertex displacement waves and 2D swirling vortices.

April 7, 2023   •    unity-2022
Energy Shield Hologram in Unity Shader Graph
Energy Shield Hologram in Unity Shader Graph

Holograms help make your game feel more futuristic, like this flexible and feature-packed reactive shield effect.

February 9, 2023   •    unity-2021
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph
Zelda Breath of the Wild Remote Bomb in Shader Graph and VFX Graph

Combining Shader Graph and VFX Graph can yield more powerful visuals than using one tool alone.

March 5, 2022   •    game-recreations
Image Effects | Part 2 - Getting Deep
Image Effects | Part 2 - Getting Deep

With the depth buffer, we can color objects lighter or darker based on how far they are from the camera for a simple silhouette effect.

May 4, 2019   •    smo-shaders
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