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All posts in unity-2020

Glitter Effect in Unity Shader Graph and URP
Glitter Effect in Unity Shader Graph and URP

Using noise to produce random vectors, we can calculate lighting based on the main light direction and add tiny sparkles to the surface of an object.

November 6, 2021   •    unity-2020
Decals and Stickers in Unity Shader Graph and URP
Decals and Stickers in Unity Shader Graph and URP

Decals are now supported in URP natively, but it's still useful to know how you can make your own decal Shader Graph using depth buffer tricks.

November 6, 2021   •    unity-2020
How To Use Every Node in Unity Shader Graph
How To Use Every Node in Unity Shader Graph

Shader Graph comes with over 200 nodes, and in this mammoth article, I'll explain how each one works with examples.

May 20, 2021   •    unity-2020
Snow Layers in Unity Shader Graph and URP
Snow Layers in Unity Shader Graph and URP

Snow only falls and stays on the upper surfaces of objects, so we can run the dot product with the up-vector to find which surfaces should have snow applied.

March 25, 2021   •    unity-2020
Wall Cutout in Shader Graph and URP
Wall Cutout in Shader Graph and URP

With alpha clipping and raycasts, we can find out which walls obscure a specific object and cut out holes to keep the object visible.

March 19, 2021   •    unity-2020
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