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All posts in bytesize-gamedev

Bytesize Gamedev #5 - [SerializeField] and [field:SerializeField]
Bytesize Gamedev #5 - [SerializeField] and [field:SerializeField]

Ever wanted to have private variables in code which are exposed in the Unity inspector? Let's talk about serialization.

August 16, 2021   •    bytesize-gamedev
Bytesize Gamedev #4 - Easy Refraction
Bytesize Gamedev #4 - Easy Refraction

For a quick refraction effect, we can use a flow map to offset the Scene Color node.

July 25, 2021   •    bytesize-gamedev
Bytesize Gamedev #3 - Minecraft Enchantment
Bytesize Gamedev #3 - Minecraft Enchantment

The enchantment effect seen in Minecraft involves scrolling a secondary transparent texture as an overlay on the base texture.

July 22, 2021   •    bytesize-gamedev
Bytesize Gamedev #2 - Sprite Wobble in Shader Graph
Bytesize Gamedev #2 - Sprite Wobble in Shader Graph

To make the two-frame wobble effect from scribbl.io, it's as easy as adding a random noise UV offset with a modulo clock.

June 18, 2021   •    bytesize-gamedev
Bytesize Gamedev #1 - Easy Outlines in Shader Graph
Bytesize Gamedev #1 - Easy Outlines in Shader Graph

Duplicating a mesh, inverting its faces, and moving them along the normal vector then drawing with a block color is probably the most widely-used outline method in games.

June 9, 2021   •    bytesize-gamedev
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