Bytesize Gamedev #5 - [SerializeField] and [field:SerializeField]
Ever wanted to have private variables in code which are exposed in the Unity inspector? Let's talk about serialization.
Ever wanted to have private variables in code which are exposed in the Unity inspector? Let's talk about serialization.
For a quick refraction effect, we can use a flow map to offset the Scene Color node.
The enchantment effect seen in Minecraft involves scrolling a secondary transparent texture as an overlay on the base texture.
To make the two-frame wobble effect from scribbl.io, it's as easy as adding a random noise UV offset with a modulo clock.
Duplicating a mesh, inverting its faces, and moving them along the normal vector then drawing with a block color is probably the most widely-used outline method in games.