Daniel Ilett
  • 🎨 Work with me
  • ✨ Unity Assets
    • Retro Shaders Pro

    • Snapshot Shaders Pro

    • Snapshot Shaders 2

    • Hologram Shaders Pro

    • Toon Shaders Pro

    • Shader Toolbox

    • Blur Shaders Pro
  • 🌟 Godot Assets
    • Retro Shaders Pro

    • Hologram Shaders Pro
  • 🎮 Toys
    • Game Generators
  • Toggle light/dark theme

Tagged with water

Vertex Shaders & Tessellation | Unity Shader Code Basics 05
Vertex Shaders & Tessellation | Unity Shader Code Basics 05

We can physically move vertices in the vertex shader to create wave effects. If your meshes are too low-poly, you can subdivide them with tessellation to improve the fidelity.

January 3, 2026   •    hlsl-basics
Unity Shader Graph Basics (Part 9 - Scene Intersections 2)
Unity Shader Graph Basics (Part 9 - Scene Intersections 2)

Scene intersections can be used to make foamy water along coastal edges and glowing edges on objects which pass through other objects.

May 28, 2024   •    sg-basics
Unity Shader Graph Basics (Part 5 - Vertex Shaders)
Unity Shader Graph Basics (Part 5 - Vertex Shaders)

Along with coloring pixels, we can modify the vertices of a mesh in-shader to create wave displacement effects, amongst other things.

February 13, 2024   •    sg-basics
10 Shaders Explained Quickly
10 Shaders Explained Quickly

This quick-fire article will blast through ten effects, from inverted hull outlines and silhouettes to vertex displacement waves and 2D swirling vortices.

April 7, 2023   •    unity-2022
Stylised Water in Shader Graph and URP
Stylised Water in Shader Graph and URP

Surfing the seas in Zelda Wind Waker is so iconic because of the stylized water effect, which we can recreate with a Voronoi-style noise texture.

April 5, 2020   •    game-recreations
Ultra Effects | Part 2 - Sinking Feeling
Ultra Effects | Part 2 - Sinking Feeling

With a UV offset based on a flow map texture, you can make the camera feel like it's underwater.

October 22, 2019   •    ultra-effects
YouTube
GitHub
Twitter
Reddit
itch.io
Unity
G Gumroad

© Daniel Ilett  •  2026