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Tagged with transparency

Transparency | Unity Shader Code Basics 03
Transparency | Unity Shader Code Basics 03

Transparent objects need to be drawn differently to opaque objects, since their color gets blended with the existing screen contents, with many possible blend modes.

January 1, 2026   •    hlsl-basics
Unity Shader Graph Basics (Part 3 - Transparency & Alpha)
Unity Shader Graph Basics (Part 3 - Transparency & Alpha)

Transparent objects are drawn after opaque objects in a back-to-front order, and alpha clipping can remove pixels based on alpha (transparency) values.

December 11, 2023   •    sg-basics
10 Shaders Explained Quickly
10 Shaders Explained Quickly

This quick-fire article will blast through ten effects, from inverted hull outlines and silhouettes to vertex displacement waves and 2D swirling vortices.

April 7, 2023   •    unity-2022
Transparency Dithering in Shader Graph and URP
Transparency Dithering in Shader Graph and URP

Alpha clipping along a dither pattern can approximate real transparency if viewed on a high-resolution screen, despite using opaque pixels.

April 19, 2020   •    unity-2019
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