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Lighting & Shadows | Unity Shader Code Basics 06
Lighting & Shadows | Unity Shader Code Basics 06

We can loop over each light to apply diffuse, specular, Fresnel, and ambient lighting to objects. The ShadowCaster pass lets us block lighting from reaching other objects.

April 17, 2026   •    hlsl-basics
Mystery Dungeon Sketches in Unity URP
Mystery Dungeon Sketches in Unity URP

By combining screen-space shadow maps, depth textures, post processing, and triplanar mapping, we can create flexible sketched shadows.

September 27, 2024   •    game-recreations
Unity Shader Graph Basics (Part 6 - Lighting Basics)
Unity Shader Graph Basics (Part 6 - Lighting Basics)

With physically based rendering (PBR), we describe the physical properties of a surface, such as albedo color, normals, smoothness, metallic, and light emission.

March 19, 2024   •    sg-basics
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