Daniel Ilett
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Tagged with pokémon

Holofoil Cards in Shader Graph and Unity URP
Holofoil Cards in Shader Graph and Unity URP

Holofoil cards are great fun to pull in the Pokémon TCG, and with the stencil buffer and other Shader Graph tricks, we can create digital equivalents with a ton of tweakable settings.

October 13, 2025   •    game-recreations
Mystery Dungeon Sketches in Unity URP
Mystery Dungeon Sketches in Unity URP

By combining screen-space shadow maps, depth textures, post processing, and triplanar mapping, we can create flexible sketched shadows.

September 27, 2024   •    game-recreations
Pokémon's Terastallize Effect in Shader Graph
Pokémon's Terastallize Effect in Shader Graph

Turn any mesh into dazzling crystal by triangulating the mesh and using random vectors for lighting calculations.

April 10, 2024   •    game-recreations
Bytesize Gamedev #1 - Easy Outlines in Shader Graph
Bytesize Gamedev #1 - Easy Outlines in Shader Graph

Duplicating a mesh, inverting its faces, and moving them along the normal vector then drawing with a block color is probably the most widely-used outline method in games.

June 9, 2021   •    bytesize-gamedev
Mystery Dungeon-style Drawing Effect in Shader Graph
Mystery Dungeon-style Drawing Effect in Shader Graph

For a hand-drawn sketched loop, we can apply a special overlay texture in screen space which animates with a modulo clock.

October 9, 2020   •    game-recreations
Ultra Effects | Part 10 - Dungeon Drawing
Ultra Effects | Part 10 - Dungeon Drawing

For an easy sketched look, we can combine depth-, color-, and normal-based outlines with an overlaid sketch texture which animates in discrete time steps.

March 4, 2020   •    ultra-effects
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