Daniel Ilett
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Tagged with ice

Snow Layers in Unity Shader Graph and URP
Snow Layers in Unity Shader Graph and URP

Snow only falls and stays on the upper surfaces of objects, so we can run the dot product with the up-vector to find which surfaces should have snow applied.

March 25, 2021   •    unity-2020
Ice Refraction in Shader Graph and URP
Ice Refraction in Shader Graph and URP

We can modify the normal vector of a surface to change the way lighting falls on it, and distort the Scene Color to refract the view behind the object.

February 4, 2021   •    unity-2019
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