Daniel Ilett
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Tagged with blur

I'm the Asset Store Publisher of the Week
I'm the Asset Store Publisher of the Week

FREE ASSET PACK! Now that I have your attention, for this week only, get a free copy of Toon Shaders Pro, plus everything else I've made on sale.

May 7, 2026   •    meta
Blur Shaders Pro - A Technical Breakdown
Blur Shaders Pro - A Technical Breakdown

Why sell an asset pack, when you can deprecate it and release it for free under the MIT license? Learn how I made a two-pass Gaussian blur post process with sparse kernel support.

April 22, 2026   •    technical-breakdown
Gaussian Blur Post Process in Unity URP
Gaussian Blur Post Process in Unity URP

With Renderer Features, we can create an efficient two-pass Gaussian blur with configurable kernel size.

June 1, 2023   •    unity-2022
Image Effects | Part 3 - Blurring Algorithms
Image Effects | Part 3 - Blurring Algorithms

Box blur and Gaussian blur are two popular blurring algorithms. We can make these blurs significantly more efficient by using two passes, because they are linearly separable.

May 8, 2019   •    smo-shaders
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© Daniel Ilett  •  2026