I'm the Asset Store Publisher of the Week
FREE ASSET PACK! Now that I have your attention, for this week only, get a free copy of Toon Shaders Pro, plus everything else I've made on sale.
FREE ASSET PACK! Now that I have your attention, for this week only, get a free copy of Toon Shaders Pro, plus everything else I've made on sale.
Why sell an asset pack, when you can deprecate it and release it for free under the MIT license? Learn how I made a two-pass Gaussian blur post process with sparse kernel support.
With Renderer Features, we can create an efficient two-pass Gaussian blur with configurable kernel size.
Box blur and Gaussian blur are two popular blurring algorithms. We can make these blurs significantly more efficient by using two passes, because they are linearly separable.