1.1.1

  • Removed several compiler warnings in Unity 6.3 onward.
  • Confirmed support for Unity 6.5.

1.1.0

Added new effects and improvements to existing effects and performance.

  • Added new effects.
    • Outline and Neon effects from Snapshot Shaders Pro
    • Afterimage effect which lags the screen contents for a few frames
    • Color Separation to split the red, green, and blue channels apart uniformly
    • Colorblind filters to simulate the appearance of a scene under various types of colorblindness
  • Added features to existing effects.
    • Dither effect can be applied on a per-color-channel basis, rather than only based on pixel luminance.
    • Underwater caustics can be limited to a configurable height, with falloff.
    • Filmic effect noise grain can use a new additive mode with a threshold.
  • Improved Editor performance when viewing most effects in the Inspector, especially when using volume profiles containing many components.
  • Fixed potential build issues on WebGL.

1.0.0

First package release.

  • Added ability to mask objects to render effects to part of the screen.
    • Based on Layer Mask, Rendering Layer Mask, Light Modes, Render Queue.
    • Can add the skybox to the mask.
    • Ability to invert the mask texture contents per-effect.
    • Local masks which render on a single effect.
    • Global masks which can be shared between several effects.
  • Added new effects.
    • Height-based fog
    • Silhouette
    • Painting (Oil)
    • Retro (Game Boy)
    • Retro (SNES/Posterize)
    • Blur (Gaussian)
    • Blur (Box)
    • Blur (Radial)
    • Blur (Light Streaks)
    • Underwater (+Caustics)
    • Thermal
    • Glitch
    • Colorize
    • Synthwave
    • Dot Matrix
    • Distortion (Barrel)
    • Scanlines
    • Dither
    • Pixelate
    • Filmic (Film Bars)
    • Filmic (Film Grain)
    • Kaleidoscope
    • Vortex
    • Greyscale
    • Sepia Tone
    • Sharpen
    • Invert
    • Debug Mask
    • Global Mask