1.1.1
- Removed several compiler warnings in Unity 6.3 onward.
- Confirmed support for Unity 6.5.
1.1.0
Added new effects and improvements to existing effects and performance.
- Added new effects.
- Outline and Neon effects from Snapshot Shaders Pro
- Afterimage effect which lags the screen contents for a few frames
- Color Separation to split the red, green, and blue channels apart uniformly
- Colorblind filters to simulate the appearance of a scene under various types of colorblindness
- Added features to existing effects.
- Dither effect can be applied on a per-color-channel basis, rather than only based on pixel luminance.
- Underwater caustics can be limited to a configurable height, with falloff.
- Filmic effect noise grain can use a new additive mode with a threshold.
- Improved Editor performance when viewing most effects in the Inspector, especially when using volume profiles containing many components.
- Fixed potential build issues on WebGL.
1.0.0
First package release.
- Added ability to mask objects to render effects to part of the screen.
- Based on Layer Mask, Rendering Layer Mask, Light Modes, Render Queue.
- Can add the skybox to the mask.
- Ability to invert the mask texture contents per-effect.
- Local masks which render on a single effect.
- Global masks which can be shared between several effects.
- Added new effects.
- Height-based fog
- Silhouette
- Painting (Oil)
- Retro (Game Boy)
- Retro (SNES/Posterize)
- Blur (Gaussian)
- Blur (Box)
- Blur (Radial)
- Blur (Light Streaks)
- Underwater (+Caustics)
- Thermal
- Glitch
- Colorize
- Synthwave
- Dot Matrix
- Distortion (Barrel)
- Scanlines
- Dither
- Pixelate
- Filmic (Film Bars)
- Filmic (Film Grain)
- Kaleidoscope
- Vortex
- Greyscale
- Sepia Tone
- Sharpen
- Invert
- Debug Mask
- Global Mask