The Silhouette effect tints the object based on the value inside the depth buffer at the same position on-screen, with configurable colors and distance thresholds.
Parameters
Silhouette Properties
- Distance Thresholds - Depth thresholds used for color blending.
- Objects closer than the first distance use the Near Color.
- Objects further than the second distance use the Far Color.
- Near Color - Color to use for objects at the closer distance threshold.
- Far Color - Color to use for objects at the further distance threshold.
- Blend Color Space - Which color space should be used for blending silhouette colors?
- RGB is what you would probably expect to use.
- HSV uses the hue-saturation-value color space for different color blends which cycle through different hues.
- HCL, or hue-chroma-luminance, is similar to HSV, with a distinctly different journey through different hues.