The Silhouette effect tints the object based on the value inside the depth buffer at the same position on-screen, with configurable colors and distance thresholds.

Parameters

Silhouette Properties

  • Distance Thresholds - Depth thresholds used for color blending.
    • Objects closer than the first distance use the Near Color.
    • Objects further than the second distance use the Far Color.
  • Near Color - Color to use for objects at the closer distance threshold.
  • Far Color - Color to use for objects at the further distance threshold.
  • Blend Color Space - Which color space should be used for blending silhouette colors?
    • RGB is what you would probably expect to use.
    • HSV uses the hue-saturation-value color space for different color blends which cycle through different hues.
    • HCL, or hue-chroma-luminance, is similar to HSV, with a distinctly different journey through different hues.