The Heat Distortion effect uses a flow map to distort the camera texture, simulating a heat haze effect.
This effect can be used together with the custom _CameraTransparentTexture included in Shader Toolbox for URP. See the section above for setup tips.
Parameters
Heat Distortion Parameters
- Heat Origin Point - World space point where the heat emanates from.
- Heat Falloff - How quickly the heat falls off as you get further from the origin.
- Distortion Map - Flow map which controls how the heat haze distorts the image.
- Distortion Strength - How far the distortion map pushes away each pixel in the camera texture.
- Distortion Velocity - How quickly the distortion map scrolls across the screen.
- Distortion Tiling - How many times the distortion map is scaled.
- Camera Texture Mode - Should the shader sample the
_CameraOpaqueTexture(default) or_CameraTransparentTexture?