1.2.1
Confirmed compatibility with Unity 6.5.
1.2
Added new Stencil Lit and Stencil Unlit graph targets and new effects.
- Added Stencil Lit graph type, which lets you create custom lit graphs with stencil support.
- Added Stencil Unlit graph type, which adds stencil support for unlit graphs.
- Added Stencil Lit and Stencil Unlit shaders with basic PBR texture stack and stencil support.
- Added LCD screen shader and subgraph.
- Added Silhouette shader.
- Added Matcap shader and subgraph.
- Added Triplanar Tint shader.
- Added Greyscale shader.
- Added StepBetween and SmoothstepBetween subgraphs.
- Added Normal Displacement subgraph.
- Fixed bug which caused transparency to not render properly for some shaders.
1.1.1
Added new Silhouette Parallax Occlusion Mapping effect.
- Improved compatibility with Unity 6.3 and 6.4.
- Added SPOM Lit shader and SPOM subgraph.
1.1.0
Added new Glitter and Portal Card shaders and several new utility subgraphs.
- Added Glitter shader.
- Added Portal Card shader and subgraph.
- Added Luminance subgraph.
- Added Apply Fog subgraph.
- Added Apply Triplanar Tint subgraph.
- Improved Better Voronoi subgraph by adding random cell output.
- Added Hash {1-4D} To {1-4D} subgraphs for generating 1-4 element random vectors from a 1-4 element seed value.
- Added Sample Texture 2D Anti-Aliased subgraph.
- Added Scene Intersection subgraph.
- Added Shear subgraph.
1.0.1
Added new demo scenes for individual effects with helpful usage tips and links to open relevant assets.
1.0.0 (First Release)
Added 11 new shader effects, a collection of helper subgraphs, and the Camera Transparent Texture.
- Added Lit Base shader.
- Added Dissolve shader.
- Added Dither Transparency shader.
- Added Mesh Explosion shader.
- Added Hull Outline shader.
- Added Stochastic Lit shader.
- Added Glass shader.
- Added Gooch Shading shader.
- Added Bubble shader.
- Added Heat Distortion shader.
- Added Voronoi Lava shader.
- Added subgraph collection.
- Added a Renderer Feature that copies the camera state after rendering transparents into _CameraTransparentTexture.