1.2.1

Confirmed compatibility with Unity 6.5.

1.2

Added new Stencil Lit and Stencil Unlit graph targets and new effects.

  • Added Stencil Lit graph type, which lets you create custom lit graphs with stencil support.
  • Added Stencil Unlit graph type, which adds stencil support for unlit graphs.
  • Added Stencil Lit and Stencil Unlit shaders with basic PBR texture stack and stencil support.
  • Added LCD screen shader and subgraph.
  • Added Silhouette shader.
  • Added Matcap shader and subgraph.
  • Added Triplanar Tint shader.
  • Added Greyscale shader.
  • Added StepBetween and SmoothstepBetween subgraphs.
  • Added Normal Displacement subgraph.
  • Fixed bug which caused transparency to not render properly for some shaders.

1.1.1

Added new Silhouette Parallax Occlusion Mapping effect.

  • Improved compatibility with Unity 6.3 and 6.4.
  • Added SPOM Lit shader and SPOM subgraph.

1.1.0

Added new Glitter and Portal Card shaders and several new utility subgraphs.

  • Added Glitter shader.
  • Added Portal Card shader and subgraph.
  • Added Luminance subgraph.
  • Added Apply Fog subgraph.
  • Added Apply Triplanar Tint subgraph.
  • Improved Better Voronoi subgraph by adding random cell output.
  • Added Hash {1-4D} To {1-4D} subgraphs for generating 1-4 element random vectors from a 1-4 element seed value.
  • Added Sample Texture 2D Anti-Aliased subgraph.
  • Added Scene Intersection subgraph.
  • Added Shear subgraph.

1.0.1

Added new demo scenes for individual effects with helpful usage tips and links to open relevant assets.

1.0.0 (First Release)

Added 11 new shader effects, a collection of helper subgraphs, and the Camera Transparent Texture.

  • Added Lit Base shader.
  • Added Dissolve shader.
  • Added Dither Transparency shader.
  • Added Mesh Explosion shader.
  • Added Hull Outline shader.
  • Added Stochastic Lit shader.
  • Added Glass shader.
  • Added Gooch Shading shader.
  • Added Bubble shader.
  • Added Heat Distortion shader.
  • Added Voronoi Lava shader.
  • Added subgraph collection.
  • Added a Renderer Feature that copies the camera state after rendering transparents into _CameraTransparentTexture.