Unity Basics - How to Reverse Engineer Shader Effects
Part of the process of making shaders is figuring out how to break down a large effect into smaller steps.
Part of the process of making shaders is figuring out how to break down a large effect into smaller steps.
HLSL shader code in URP works slightly differently to the built-in pipeline. If you've never worked with shader code before, this is a good place to start!
Shader Graph is Unity's node-based shader creation tool, and this article will show you the basic inputs, outputs, and operations you can use.
C# is the scripting language used for writing Unity scripts, which controls the behavior of game objects. Learn how to write basic scripts with this article.