The installation process might look different depending on where you got the pack from.
On the Unity Asset Store, you will get the Complete version, which has the built-in files already installed and separate packages for URP and HDRP. If you are using a different pipeline, please delete the Blur Shaders Pro/Built-in Pipeline folder. Then, use the installer window (Tools -> Blur Shaders Pro -> Open Installer Window) and install the package for your pipeline of choice. I realize that this is annoying, but this is a requirement for the Asset Store - I can’t bundle the Built-in version into a package.
If you downloaded from itch.io, then you can download an individual package for your pipeline. Use Assets -> Import Package -> Custom Package to import it. You can also get the Complete version, in which case, see above.
Activating effects
Use the following instructions to enable effects in your chosen pipeline.
✨ Universal Render Pipeline (URP)
- Find your URP Renderer Asset and add the effect(s) you wish to use in the Renderer Features section at the bottom of the Inspector.
- This asset is most commonly found in the Assets/Settings folder if you created a new project using the URP template from the Unity Hub.
- This asset will be named something like “UniversalRP-HighQuality” (Unity versions 2022.3 and prior) or “PC_RPAsset” (Unity 6) by default.
- Blur Shaders Pro also includes a ready-made asset named “BlurRP” which has every effect pre-added.
- Create a volume profile asset via Create -> Volume Profile and add the same effects you want to use to the profile.
- You will also find preset profiles in the Demo/Profiles folder.
- This step is crucial - your effects won’t do anything if they are not in this list, even if you have a volume profile in your scene.
- Add a volume to your scene and attach the volume profile.
- Tweak the settings on your volume profile. All effects start in an inactive state on a new volume profile, so don’t panic if you don’t see any difference when you add them. Take note of which effects require textures to work properly (they are listed in the full effect list).
✨ High Definition Render Pipeline (HDRP)
- Go to Project Settings -> HDRP Default Settings -> Custom Post Process Orders and add each effect you want to use to the After Post Process section.
- Create a volume profile asset via Create -> Volume Profile and add the same effects you want to use to the profile.
- Add a volume to your scene and attach the volume profile.
- Tweak the settings on the volume profile. All effects will start in an inactive state. Take note of which effects require textures to work properly.
✨ Built-in Render Pipeline
- Add a Post Processing Layer component to the camera you will use to render the effects.
- Set a layer mask to determine which volumes in which layers will be activated by this camera.
- Create a volume profile asset via Create -> Post Processing Profile and add the same effects you want to use to the profile.
- Add a Post Processing Volume to your scene and attach the volume profile.
- Tweak the settings on the volume profile. All effects will start in an inactive state. Take note of which effects require textures to work properly.