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Tagged with tessellation

Vertex Shaders & Tessellation | Unity Shader Code Basics 05
Vertex Shaders & Tessellation | Unity Shader Code Basics 05

We can physically move vertices in the vertex shader to create wave effects. If your meshes are too low-poly, you can subdivide them with tessellation to improve the fidelity.

January 3, 2026   •    hlsl-basics
Unity Shader Graph Basics (Part 5 - Vertex Shaders)
Unity Shader Graph Basics (Part 5 - Vertex Shaders)

Along with coloring pixels, we can modify the vertices of a mesh in-shader to create wave displacement effects, amongst other things.

February 13, 2024   •    sg-basics
Six Grass Rendering Techniques in Unity
Six Grass Rendering Techniques in Unity

Problems can often be solved in several ways. We can draw grass with basic meshes, geometry shaders, procedural rendering, billboards, terrains, and impostors.

December 5, 2022   •    unity-2021
Stylised Grass with Shaders in URP
Stylised Grass with Shaders in URP

Geometry and tessellation shaders are capable of drawing thousands of grass blades on top of a ground mesh. Based on a fantastic article by Roystan.

August 24, 2021   •    game-recreations
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