Unity Shader Graph Basics (Part 11 - Terrains)
Shader Graph doesn't support terrains (yet), but you can still sample the terrain control and splat textures to do terrain layering yourself.
Shader Graph doesn't support terrains (yet), but you can still sample the terrain control and splat textures to do terrain layering yourself.
Problems can often be solved in several ways. We can draw grass with basic meshes, geometry shaders, procedural rendering, billboards, terrains, and impostors.
The Metal Gear Solid series uses camouflage mechanics to add to the stealth action. You can mimic the Octocamo mechanic by detecting which texture is being used on nearby objects.