Daniel Ilett
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Tagged with psx

Retro Shaders Pro - A Technical Breakdown
Retro Shaders Pro - A Technical Breakdown

The PlayStation 1 had many iconic visual oddities which can be recreated using modern shaders. Learn how I created a pack of retro-styled asset packs and published on the Unity Asset Store.

January 27, 2026   •    technical-breakdown
PlayStation 1 Affine Texture Mapping in Shader Code
PlayStation 1 Affine Texture Mapping in Shader Code

The PS1 couldn't perform perspective-correct texture mapping, resulting in wobbly textures at some angles. We can do the same in HLSL with the noperspective keyword.

November 6, 2021   •    game-recreations
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© Daniel Ilett  •  2026