Daniel Ilett
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Tagged with mgs

MGS Stealth Camo in Shader Graph
MGS Stealth Camo in Shader Graph

Distort the view behind a mesh with the Scene Color node and tint it green for an easy Metal Gear-style stealth camo effect. It was my destiny to be here... in this article!

March 26, 2024   •    game-recreations
PlayStation 1 Affine Texture Mapping in Shader Code
PlayStation 1 Affine Texture Mapping in Shader Code

The PS1 couldn't perform perspective-correct texture mapping, resulting in wobbly textures at some angles. We can do the same in HLSL with the noperspective keyword.

November 6, 2021   •    game-recreations
MGS4 Octocamo in Shader Graph and URP
MGS4 Octocamo in Shader Graph and URP

The Metal Gear Solid series uses camouflage mechanics to add to the stealth action. You can mimic the Octocamo mechanic by detecting which texture is being used on nearby objects.

January 26, 2021   •    game-recreations
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