Daniel Ilett
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Blur Shaders Pro - A Technical Breakdown
Blur Shaders Pro - A Technical Breakdown

Why sell an asset pack, when you can deprecate it and release it for free under the MIT license? Learn how I made a two-pass Gaussian blur post process with sparse kernel support.

April 22, 2026   •    technical-breakdown
Retro Shaders Pro - A Technical Breakdown
Retro Shaders Pro - A Technical Breakdown

The PlayStation 1 had many iconic visual oddities which can be recreated using modern shaders. Learn how I created a pack of retro-styled asset packs and published on the Unity Asset Store.

January 27, 2026   •    technical-breakdown
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© Daniel Ilett  •  2026