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Tagged with alpha-clip

Transparency | Unity Shader Code Basics 03
Transparency | Unity Shader Code Basics 03

Transparent objects need to be drawn differently to opaque objects, since their color gets blended with the existing screen contents, with many possible blend modes.

January 1, 2026   •    hlsl-basics
Unity Shader Graph Basics (Part 3 - Transparency & Alpha)
Unity Shader Graph Basics (Part 3 - Transparency & Alpha)

Transparent objects are drawn after opaque objects in a back-to-front order, and alpha clipping can remove pixels based on alpha (transparency) values.

December 11, 2023   •    sg-basics
Wall Cutout in Shader Graph and URP
Wall Cutout in Shader Graph and URP

With alpha clipping and raycasts, we can find out which walls obscure a specific object and cut out holes to keep the object visible.

March 19, 2021   •    unity-2020
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